Oh, and here's a list of notes from one of the developers:ġ) If using a Displacement map, remove any Bump or Normal maps.Ģ) If you use a Displacement "Amount" of 0, the object will not renderģ) Octane assumes black pixels in the displacement map have 0 displacement. Good luck and let us know if you crack (no pun intended) this one. I've asked for a tutorial from either mudbox or zbrush a few times, but to no avail. Unfortunately I couldn't solve this in the time, but as I was working on a still image, I took the file in to zbrush and decimated the model to a level which was workable. I'm really interested to see how you get on with this, because I had a very similar issue (from mudbx). The only help I can offer, is that people say a 32bit file is needed.
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